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This value will change over time during animations.
AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling.SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey.The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant.
Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing. UIAnim:GetBoundingBoxSize() has been added as a convenience wrapper for getting the width and height of the element. Map:FindRandomPointWithFilter function added to allow easier creation of sample-rejection map sampling. New Punching Bags for combat analysis are available to craft. New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station. The first creatures to spew forth are very interested in gardening.
Rifts spewing lunar energy will begin to open in the world, either after defeating the Celestial Champion or by server settings. On this page, you will find all there is to know about the various updates for Don’t Starve Together on Nintendo Switch (originally released on April 12th in North America and Europe, and May 11th 2022 in Japan)!Ĭlick here for more Software updates! Don’t Starve Together – Ver.